Ambush Change Log

  • 0.5.7.06

    October 22, 2026
    • Matchmaking Balancing & Refinements: Applied further optimizations to the matchmaking system. Additional balancing factors were introduced to smooth out remaining inconsistencies. The system was already performing substantially better than its previous iteration, and these changes should yield even fairer matchups.
    • Match Start Lobby Announcement Fix: Resolved a bug where a started public competitive match would announce its start to the lobby. It was a forgotten code.
    • Queue Notification Spam Fix: Reworked the queue notification logic to prevent message spam. The system originally assumed matches would pop almost instantly, which led to excessive pings during longer queue times. Notifications will now only trigger when there is an actual update to queue status.
    • Map Name Display Consistency: Fixed a discrepancy where the map announced at the start of a public competitive match did not match its display name in the selection list. For example: Downtown - competitive_downtown
    • Post-Death C4 Interaction Glitch: Fixed an issue where pressing Alt + E after dying still triggered the C4 planting audio cue. The bomb couldn\'t actually be planted, but the phantom sound effect has now been completely removed.
    • Note: Early Update Notice: I actually planned to pack more into this update, but decided to push it early to promptly fix the critical verification email delivery issue and give our incredible Patreon supporters the visibility they truly deserve.
    • Revamped Public Matchmaking & Map Voting: The public matchmaking logic has been completely rebuilt from the ground up for fairer matches. Players in the queue will now cast a vote for their preferred map; the match will be hosted on the map that receives the most votes among matched players. In the event of a tie, the system will randomly select one of the top-voted maps. This should lead to much more balanced and community-driven match setups.
    • Account Verification Email Fix: Resolved an issue where verification codes failed to deliver to newly registered accounts. Following this update, pending unverified accounts should automatically receive their verification emails. If you still encounter issues, please reach out to us at support@altaistudiogames.com.
    • Patreon Supporter Recognition: Added a dedicated Patreon Supporters section to the Main Menu, which is also accessible via the server-side Options menu. A massive, heartfelt thank you to everyone voluntarily backing the project! And some small in-game surprises-purely cosmetic and with zero impact on gameplay balance-await them as well!
    • Voice Chat Activity Indicator: Players actively speaking in voice chat will now be marked as \"Talking\" when checking nearby players with the P key.
    • Buytime Audio Mute Fix: In the previous update, an attempt was made to stop player radar beeps and item sounds during buytime, but it didn\'t work as intended. This issue has now been resolved, and player radar beeps and item sounds will no longer play during buytime-enjoy the peace and quiet!
    • Dead Player HP Status Fix: Fixed a bug where checking a deceased player\'s health status still displayed them at 100 HP.
    • Crash & Exception Fix: Resolved a crash caused by unexpected behavior in a data-size calculation routine that previously threw an unhandled exception.
    • Memory Leak Fix: Fixed a client-side memory leak.
    • Under-the-Hood Polishing: Applied back-end code optimizations and cleaned up lingering bugs to further boost overall client stability and performance.
  • 0.5.7.05

    October 6, 2026
    • Spectator Match Score Shortcut: When spectating a player in an active Competitive or Duel match, pressing Alt + T will now directly display the current match score.
    • Lobby Team Limit Fix: Resolved major issues in the lobby invitation system, preventing teams from exceeding their maximum player capacity.
    • Further Garbage Collection Optimizations: Applied additional improvements to memory cleanup and garbage collection. Following continuous monitoring over the past few days, the system has been refined to operate at peak performance.
    • New Competitive Map (Cruise Ship): Added a new competitive map called Cruise Ship. We expect this map to offer a much smoother gameplay experience and a more solid competitive flow compared to Battle Ship. Its full description will be added to the Map Descriptions section very soon.
    • Battle Ship Temporarily Removed: Battle Ship has been temporarily pulled from the active map pool due to several reported visual glitches and in-map dynamic bugs.
    • Competitive Leaderboards Now Live: Added an official Competitive Leaderboard directly to the Competitive menu! You can now track top-ranking players, monitor your competitive standing, and see where you stack up against the best in the community. Time to climb the ranks!
    • Client Notification System: Implemented a new in-game notification system, allowing critical announcements from Altai Studio to be delivered directly to the client.
    • Climbing Mechanics Rework: Reworked climbing mechanics to eliminate Random-based fall chances.
    • Fall Damage Adjustments: Rebalanced fall mechanics to be more consistent with the climbing system. Players will no longer take fall damage from drops shorter than 6 units.
    • Muted Buytime Audio: Player radars and item sound effects are now muted during buytime. This was indeed quite distracting.
    • Team Invites in Private Competitive Lobbies: Added the ability to invite players directly to a specific team in private competitive lobbies, which should eliminate much of the confusion when setting up custom matches.
    • Explore Mode Return Fix: Fixed an issue where ending an Explore session in Training mode would mistakenly send the player back to the competitive main lobby.
    • Matchmaking Conflict Fixes: Fixed an exploit where players could queue for a ranked match and join a private competitive lobby at the same time.
    • Fixed a similar issue allowing players to join a private Duel lobby while actively queueing for matchmaking.
    • Fixed an issue where chat windows focused using the Ctrl + Shift + Number shortcuts were not being announced by the NVDA screen reader.
    • Garbage Collection & Memory Cleanup: Implemented several cleanup improvements and introduced a new tracking system to better monitor garbage collection, which will guide more significant optimizations in future updates.
    • Content in the Pipeline: More content is actively in development for upcoming patches, but we are keeping those under wraps as surprises for now.
    • Memory Crash Fix: Fixed a memory error that was causing instant crashes for certain players.
    • General Polishing: Applied various bug fixes across multiple areas along with code refactoring for better overall performance.
  • 0.5.7.04

    September 8, 2026
    • **Translation system improvements:** The intermittent translation issues experienced over the past few days should now be resolved. Enabling seamless communication between players speaking different languages is very important to us, so we updated our API to fix this issue. We hope outages will no longer occur, even during peak usage.
    • Fixed an issue where weapons with bayonets attached would fire bullets when switching to the bayonet. You will no longer hear bullet ricochet sounds off walls when using your bayonet, haha.
    • Fixed 2 bugs on the Battle Ship map.
    • Fixed an infinite loop issue occurring in certain menus.
    • Fixed a runtime error that caused some players to crash as soon as they joined competitive main lobby.
    • Another quick attempt has been made to resolve the issue preventing some players from saving their game settings—we will see how it holds up together.
    • Updated full attribution details and corresponding license notices for our 3rd party libraries in the readme, see: 9 - Third-Party Software & Licenses
  • 0.5.7.03

    August 31, 2026
    • New Tips Section in Documentation:** Added a dedicated **\'Tips\'** section under the Documentations menu. It features useful gameplay strategies and advice, particularly focused on Competitive mode for now, which we highly recommend reviewing for ranked play.
    • New Competitive Map (Battle Ship):** Following the community poll, the **Battle Ship** map has been added to Competitive mode. Its layout shares familiar design elements with *Anubis* and *Downtown*, ensuring a smooth learning curve.
    • 45-Degree Joystick Turn Bindings:** Added dedicated bindings for 45-degree turns on joysticks (mirroring the **Q** and **E** keyboard functions). These are set to **UNBOUND** by default.
    • Joystick Performance & Latency Fix:** Resolved an issue that caused input latency over extended play sessions, significantly improving overall joystick responsiveness and smoothness.
    • Explore Mode Loadout Updates:** Added the **Smoke Grenade** and **Desert Eagle** to Explore mode sessions, along with increased quantities for existing utility like Grenades and Molotovs.
    • Persistent Smoke Fix: Fixed an issue where smoke grenades from a previous match could occasionally remain stuck on the map.
    • Special Characters & Save File Fix: Resolved an issue where non-standard or special characters in Windows usernames prevented settings from saving and loading properly.
    • Public Duel Lobby Announcements:** Creating a public Duel lobby will now broadcast an announcement to players waiting in the Competitive main lobby.
    • Spectator / Immobile Action Fix:** Fixed an exploit where players could use inventory items while spectating or in an immobilized state.
    • Spectator Post-Match Handling:** Fixed a bug where spectating a player whose match ended could leave the spectator stuck in the wrong map environment.
    • Altai Mountain Loadout Update:** Added the **Uzi** and **Dual Berettas** to the default inventory on the *Altai Mountain* map.
    • Pre-Main Menu Crash Fix:** Resolved an unexpected exception crash that occurred for some players before reaching the main menu.
    • General Stability & Polishing:** Implemented extensive under-the-hood bug fixes and stability enhancements.
  • 0.5.7.02

    August 22, 2026
    • Default Inventory in Map Exploration: Training sessions created for map exploration now start with a default inventory, allowing players to practice more effectively with their friends.
    • Removal of Travel Points: Since default inventories are now provided in Explore sessions for practice, travel points have been removed from the competitive waiting lobby and the \"Training Area\" map.
    • Camera & Keyboard Aiming Fix: Resolved an issue where holding G while using the arrow keys caused the character to continuously turn instead of controlling the camera properly.
    • Competitive Drop Menu Fix: Fixed an issue where disconnected teammates still appeared in the selection list when passing the C4 or Defuse Kit, preventing players from accidentally handing the bomb to an offline teammate.
    • Joystick Optimizations: Implemented various performance and responsiveness improvements for joystick controls.
    • Crash & Exception Fixes: Fixed several instances of unexpected exception crashes.
    • General Improvements: Applied minor bug fixes. Our server performance remains highly stable, and we continue polishing the client in preparation for the official release.
  • 0.5.7.01

    August 16, 2026
    • Keyboard Aiming & Shooting Support: Added keyboard controls for aiming and firing. By default, Right Control is set to fire, Left/Right Arrow keys rotate the camera, and Up/Down Arrow keys control vertical aiming. Controls such as sensitivity can be adjusted via Game Settings -> Keyboard Settings, while keybindings can be customized directly through the Ambush_data/Configs/Keyboard.cfg file.
    • Camera Direction Audio Cues: Added screen reader guidance when rotating the camera with a joystick to assist visually impaired players in identifying their current orientation.
    • Facing Announcement Binding: Added a LB + X joystick combination to announce the player\\\'s current facing direction.
    • Localization: Added language support for German, Russian, Vietnamese, and Arabic.
    • Bug Fixes: Various minor bug fixes and stability improvements.
  • 0.5.7

    August 7, 2026
    • Ambush public beta is released!
Scroll to Top