Skip to content
-
- **Translation system improvements:** The intermittent translation issues experienced over the past few days should now be resolved. Enabling seamless communication between players speaking different languages is very important to us, so we updated our API to fix this issue. We hope outages will no longer occur, even during peak usage.
- Fixed an issue where weapons with bayonets attached would fire bullets when switching to the bayonet. You will no longer hear bullet ricochet sounds off walls when using your bayonet, haha.
- Fixed 2 bugs on the Battle Ship map.
- Fixed an infinite loop issue occurring in certain menus.
- Fixed a runtime error that caused some players to crash as soon as they joined competitive main lobby.
- Another quick attempt has been made to resolve the issue preventing some players from saving their game settings—we will see how it holds up together.
- Updated full attribution details and corresponding license notices for our 3rd party libraries in the readme, see: 9 - Third-Party Software & Licenses
-
- New Tips Section in Documentation:** Added a dedicated **\'Tips\'** section under the Documentations menu. It features useful gameplay strategies and advice, particularly focused on Competitive mode for now, which we highly recommend reviewing for ranked play.
- New Competitive Map (Battle Ship):** Following the community poll, the **Battle Ship** map has been added to Competitive mode. Its layout shares familiar design elements with *Anubis* and *Downtown*, ensuring a smooth learning curve.
- 45-Degree Joystick Turn Bindings:** Added dedicated bindings for 45-degree turns on joysticks (mirroring the **Q** and **E** keyboard functions). These are set to **UNBOUND** by default.
- Joystick Performance & Latency Fix:** Resolved an issue that caused input latency over extended play sessions, significantly improving overall joystick responsiveness and smoothness.
- Explore Mode Loadout Updates:** Added the **Smoke Grenade** and **Desert Eagle** to Explore mode sessions, along with increased quantities for existing utility like Grenades and Molotovs.
- Persistent Smoke Fix: Fixed an issue where smoke grenades from a previous match could occasionally remain stuck on the map.
- Special Characters & Save File Fix: Resolved an issue where non-standard or special characters in Windows usernames prevented settings from saving and loading properly.
- Public Duel Lobby Announcements:** Creating a public Duel lobby will now broadcast an announcement to players waiting in the Competitive main lobby.
- Spectator / Immobile Action Fix:** Fixed an exploit where players could use inventory items while spectating or in an immobilized state.
- Spectator Post-Match Handling:** Fixed a bug where spectating a player whose match ended could leave the spectator stuck in the wrong map environment.
- Altai Mountain Loadout Update:** Added the **Uzi** and **Dual Berettas** to the default inventory on the *Altai Mountain* map.
- Pre-Main Menu Crash Fix:** Resolved an unexpected exception crash that occurred for some players before reaching the main menu.
- General Stability & Polishing:** Implemented extensive under-the-hood bug fixes and stability enhancements.
-
- Default Inventory in Map Exploration: Training sessions created for map exploration now start with a default inventory, allowing players to practice more effectively with their friends.
- Removal of Travel Points: Since default inventories are now provided in Explore sessions for practice, travel points have been removed from the competitive waiting lobby and the \"Training Area\" map.
- Camera & Keyboard Aiming Fix: Resolved an issue where holding G while using the arrow keys caused the character to continuously turn instead of controlling the camera properly.
- Competitive Drop Menu Fix: Fixed an issue where disconnected teammates still appeared in the selection list when passing the C4 or Defuse Kit, preventing players from accidentally handing the bomb to an offline teammate.
- Joystick Optimizations: Implemented various performance and responsiveness improvements for joystick controls.
- Crash & Exception Fixes: Fixed several instances of unexpected exception crashes.
- General Improvements: Applied minor bug fixes. Our server performance remains highly stable, and we continue polishing the client in preparation for the official release.
-
- Keyboard Aiming & Shooting Support: Added keyboard controls for aiming and firing. By default, Right Control is set to fire, Left/Right Arrow keys rotate the camera, and Up/Down Arrow keys control vertical aiming. Controls such as sensitivity can be adjusted via Game Settings -> Keyboard Settings, while keybindings can be customized directly through the Ambush_data/Configs/Keyboard.cfg file.
- Camera Direction Audio Cues: Added screen reader guidance when rotating the camera with a joystick to assist visually impaired players in identifying their current orientation.
- Facing Announcement Binding: Added a LB + X joystick combination to announce the player\\\'s current facing direction.
- Localization: Added language support for German, Russian, Vietnamese, and Arabic.
- Bug Fixes: Various minor bug fixes and stability improvements.
-
- Ambush public beta is released!